Entry 8

 Entry 8

After changing the already existing parts of the environment. I started modelling the last assets for my environment which was just the building. I decided to make the building bigger and cover majority of the corner and add a gap between the entrance and the road. I exported the prototype to Maya and started to model what it would look like in an abandoned and apocalyptic city. Baking and texturing was still difficult and still posed a challenge to me because baking with Maya had strange things happen like edged combing colours but I found a fix for that after a while of struggling. Texturing went well until there was a weird spot where the textured glitched and I tried fixing up the UVs to fix it by straightening it or fixing the material IDs from baking but that didn't fix it either, so I just left it as it wasn't that big. The textures I chose for the asset were white bricks for the walls and a flat roof texture I found on Mixer for the roof. I chose these because it made it look abandoned. I added some gaps on the asset so that I can combine some assets I got from the Unreal store. I used windows and doors from a pack and combined it with the building to complete it. I added some stairs I got from Quixel to make it a bit more realistic and so I can fit in the doors. I also added walls next to the doors so that I can fill in the gaps. I put a wall behind the windows to cover up the windows. I then copied and pasted the building to the other side so that one area isn't just empty. Lasty, I put a sign above the entrance I got from the pack to indicate this is a store.


Image: Two buildings for the environment

I stretched the fallen building to cover the last corner of the environment and added some debris to fill up the gaps.

Image: Stretched fallen building
Image: Megapack I used for my environment


Comments

Popular posts from this blog

Entry 7