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Showing posts from September, 2022

Entry 8

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  Entry 8 After changing the already existing parts of the environment. I started modelling the last assets for my environment which was just the building. I decided to make the building bigger and cover majority of the corner and add a gap between the entrance and the road. I exported the prototype to Maya and started to model what it would look like in an abandoned and apocalyptic city. Baking and texturing was still difficult and still posed a challenge to me because baking with Maya had strange things happen like edged combing colours but I found a fix for that after a while of struggling. Texturing went well until there was a weird spot where the textured glitched and I tried fixing up the UVs to fix it by straightening it or fixing the material IDs from baking but that didn't fix it either, so I just left it as it wasn't that big. The textures I chose for the asset were white bricks for the walls and a flat roof texture I found on Mixer for the roof. I chose these because...

Entry 7

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  Entry 7 Image: Vertical slice environment. Unfinished environment. After getting my feedback, I decided to change a couple of things on the environment. I changed the floor of the environment to a more darker colour and made from cobblestone to make it more realistic. I also got some decals from Quixel Bridge to help add more to the environment. I placed all these floors with textures using the landscape feature on Unreal to easily make a flat land of the textures I used instead of copy and pasting constantly which I did last assignment. I added these changes so that it shows that the city is abandoned and trashed. I also added some road markings and a manhole to the environment to make it similar to real life. I added curbs on the environment to make it more realistic. Making the curbs curve for the roundabout was a difficult process to do as changing one curb changed all the others so I had to duplicate and change that one.  I also had to make a corner curb to connect the ...