Entry 8
Entry 8 After changing the already existing parts of the environment. I started modelling the last assets for my environment which was just the building. I decided to make the building bigger and cover majority of the corner and add a gap between the entrance and the road. I exported the prototype to Maya and started to model what it would look like in an abandoned and apocalyptic city. Baking and texturing was still difficult and still posed a challenge to me because baking with Maya had strange things happen like edged combing colours but I found a fix for that after a while of struggling. Texturing went well until there was a weird spot where the textured glitched and I tried fixing up the UVs to fix it by straightening it or fixing the material IDs from baking but that didn't fix it either, so I just left it as it wasn't that big. The textures I chose for the asset were white bricks for the walls and a flat roof texture I found on Mixer for the roof. I chose these because...