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Entry 9

  Entry 9 After finishing my environment, I searched up ways to record my video for the environment and found out about the cinamatic camera feature on Unreal, so I experimented with it and watched a guide on how to use it. I had some troubles here and there but managed to make a cinematic video and recorded it. The video was around 32 seconds and I tried to show everything that was important for my environment. After everything was done, I tried compressing the file into a zip file and got around 26gb of size. So I went back to see if I could reduce the size by deleting unneeded assets. I managed to reduce it down to 14gb after deleting most unnecessary files. Link to video flythrough:  https://drive.google.com/file/d/1W5xu8XQkL3UJowZSGEKrSikDDdGVCrXf/view?usp=sharing Final summary: This assignment was pretty difficult to finish and start but I learnt a lot about Unreal and texturing with Mixer. There were many things I could have done better but I didn't manage my time wisel...

Entry 8

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  Entry 8 After changing the already existing parts of the environment. I started modelling the last assets for my environment which was just the building. I decided to make the building bigger and cover majority of the corner and add a gap between the entrance and the road. I exported the prototype to Maya and started to model what it would look like in an abandoned and apocalyptic city. Baking and texturing was still difficult and still posed a challenge to me because baking with Maya had strange things happen like edged combing colours but I found a fix for that after a while of struggling. Texturing went well until there was a weird spot where the textured glitched and I tried fixing up the UVs to fix it by straightening it or fixing the material IDs from baking but that didn't fix it either, so I just left it as it wasn't that big. The textures I chose for the asset were white bricks for the walls and a flat roof texture I found on Mixer for the roof. I chose these because...

Entry 7

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  Entry 7 Image: Vertical slice environment. Unfinished environment. After getting my feedback, I decided to change a couple of things on the environment. I changed the floor of the environment to a more darker colour and made from cobblestone to make it more realistic. I also got some decals from Quixel Bridge to help add more to the environment. I placed all these floors with textures using the landscape feature on Unreal to easily make a flat land of the textures I used instead of copy and pasting constantly which I did last assignment. I added these changes so that it shows that the city is abandoned and trashed. I also added some road markings and a manhole to the environment to make it similar to real life. I added curbs on the environment to make it more realistic. Making the curbs curve for the roundabout was a difficult process to do as changing one curb changed all the others so I had to duplicate and change that one.  I also had to make a corner curb to connect the ...