Entry 7

 Entry 7
Image: Vertical slice environment. Unfinished environment.

After getting my feedback, I decided to change a couple of things on the environment. I changed the floor of the environment to a more darker colour and made from cobblestone to make it more realistic. I also got some decals from Quixel Bridge to help add more to the environment. I placed all these floors with textures using the landscape feature on Unreal to easily make a flat land of the textures I used instead of copy and pasting constantly which I did last assignment. I added these changes so that it shows that the city is abandoned and trashed. I also added some road markings and a manhole to the environment to make it similar to real life. I added curbs on the environment to make it more realistic. Making the curbs curve for the roundabout was a difficult process to do as changing one curb changed all the others so I had to duplicate and change that one. 

I also had to make a corner curb to connect the curbs together which was also difficult, but I managed to make it but it looks messy. Last change I made was changing the textures on the roundabout road to have no lines and make it a bit more similar to the straight roads. I changed the textures using Quixel Mixer. The colour however doesn't seem similar because the texture is all stretched out which made the roundabout road slightly darker. All these changes adds more life to the environment and a better story when people see it.






Images: Snips of my updated abandoned city environment.
Image: All the assets and decals I downloaded for the environment. (Some I didn't use like the can)


After finishing up the roads of the environment, I decided to add a particle system somewhere on my environment so I decided to make smoke on the cars that hit eachother. I never touched the particle on Unreal before so I decided to follow a step by step guide on how to create smoke partciles. There were some struggles because the video was on Unreal 4 and I was on Unreal 5 so some settings weren't the same. After learning how to do it, I changed it up to fit the environment by changing the colour and velocity. This indicates the impact of the cars that had happened and adds a story to these vehicles and a mystery to what happened. 

Image: Smoke effect on the crashed vehicles












Comments

Popular posts from this blog

Entry 8